Clover Island – Game Project

Best Art and Game of the Year at Swedish Game Awards! :

The game was shown at GDC and E3 2016.

As the only Environment Artist I did all the shaders, models and textures, VFX, aswell as lighting and technical setups of the levels. Also a large amount of set-dressing.

I developed the modular workflow and did the shaders. The most advanced one being the LandscapeMaster which includes up-vector grass, height-based gradients and height-based snow.

Softwares used : UE4 – Zbrush – Photoshop – Maya